
We were told that these tools may be slightly challenging unless you are already competent at scripting and game design, but they are very powerful you'll be able to create all new game modes and experiences. The game will also ship with the newly updated, as well as a set of advanced content-creation tools allowing you to create your own StarCraft 2 levels and mods.

"Several challenge-mode minigames will also be included, with focused goals designed to ease players into the basics of multiplayer strategies." Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign," Blizzard states, describing the single-player game. "The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. The launch also seems to be worldwide, as Blizzard states you'll be able to buy the game in the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau "starting" on that date.

So it comes as no great surprise that the release date has been officially announced: you will be able to buy StarCraft 2 on July 27. We were able to play through a large chunk of the single-player game of StarCraft 2 when we visited Blizzard's offices two weeks ago, and the game seemed nearly done everything looked and played great.
